The Logs will be stored in the Resources folder (as set in the general settings). If you enable logging on your worker you can select which incidents you want logged and how long to keep the logs. The log files keep track of Network Rendering state, information, and potential errors. In cases where you do not want the users to be able to easily limit/pause the cores you can disabled this. You can find it in the Task menu on Windows and the menu bar on Mac. Auto Launch (not available for Linux Workers) – By default, all computers serving as Network Rendering workers will have the Worker Tray running.If you need to limit it temporarily, you can do it via the Worker Tray. GPU Devices – If you have enabled use of the GPU for Network Rendering, and you have multiple GPUs you can select which are made available for Network Rendering.Allowed Cores – If you have enabled use of the CPU for Network Rendering, you can set the default number of cores that are made available for Network Rendering.In which case a low priority will let the other applications use what they need of the available CPU resources first. Process Priority – This will set the priority of the worker service in the computer, this is relevant if you are also running other applications on the computer.The GPU option will be disabled if the GPU does not meet requirements – see below. CPU/GPU – Here you can select what type jobs the worker should be available for. The Worker can be one or both.This should match the port set in the configuration of the manager – the default worker port in KeyShot 11 is 4828.Īvailabilty – If you are using the Computer for other purposes besides Network Rendering you may want to limit the availability. Worker Port – Set the port for the worker-manager connection.Manager Hostname – Specify which manager the worker should connect to.With the default settings the worker will auto-connect to an manager on the same network. Connection Settings – Here you set up how the worker connects to the manager.
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